

In a hands-off preview last year, we said that the game – which is being created primarily by Final Fantasy 15 developers – has an "off-kilter take on the JRPG formula," and "looks more like an open-world RPG in the vein of Assassin’s Creed and The Witcher than anything I’ve previously seen from Square Enix."
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The PS5 and PC game was announced in 2020, and has been relatively quiet ever since. There’s a lot of potential in both Frey’s character and Athia’s lore that could make for more exciting stories.In a statement on Twitter, the dev team said the delay would let them "focus all of our efforts on polishing the game." The game had only received its original release date in December of last year.Ī message from the #Forspoken Development Team. The dialogue between her and Cuff is witty and memorable, and there’s incredible attention to detail in Athia’s world and history through the game’s many collectibles. Still, Frey’s voice actor, Ella Balinska, did a great job of portraying her.ĭespite its pacing flaws, “Forspoken” is a fun adventure, and the developers nailed the minute-to-minute gameplay with Frey’s parkour abilities and magic spells. This was a missed opportunity to provide another layer of authenticity to Frey that someone from a similar background could have provided. It’s also odd that Forspoken’s writing team didn’t consist of any black writers. While it feels unintentional, the situation comes off a bit tone-deaf considering Frey is a black woman in the United States. One of the game’s opening scenes depicts Frey in a courtroom with a judge reading aloud her criminal record. One aspect to note about Forspoken is Frey herself. As she takes down each Tanta, she gains access to new traversal abilities, including being able to slide across bodies of water - exploring Athia is just simply fun. Athia’s vast and gorgeous-looking landscapes are easier to take in because of Frey’s speed boost when parkouring. Frey can maneuver her way through Athia’s rocky terrain like a flowing river and it feels absolutely exhilarating. What makes Forspoken stand out amongst its other AAA open-world peers, however, is its excellent traversal mechanics. “Forspoken’s” action feels like a glimpse of what players could expect from the upcoming “Final Fantasy XVI.” Not to mention, the spells look breathtaking as lightning rains down and illuminates the battlefield. There’s an incredible variety of different attacks for Frey to switch between at any moment, so fighting never feels stale.
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Frey can shoot rocks at flying enemies, cut them down with a flaming sword, and mow them down with a flurry of water arrows. The combat is one of the most fun parts of “Forspoken.” The real-time system from “Final Fantasy XV” puts a bigger emphasis on magic here.

From there, the game’s story unfolds like “Avatar: The Last Airbender,” in which Frey must take the Tantas down to collect their remaining elemental powers, while also finding a way back home to New York. The Break is being spread by the four Tantas, once benevolent rulers who’ve gone mad from it. Athia is under threat by something called the Break, which turns people into violent monsters - and Frey is the only one seemingly unaffected by its exposure.

When Frey steps into Athia, she meets Cuff, a magical bracelet that imbues her with elemental powers to defend herself. However, there remains some room for improvement in its supporting cast and pacing. “Forspoken” feels fluid to play and has gorgeous visuals to support its open-world structure. What comes after is a journey of self-discovery, finding her place in the world, and lots of parkour. What if you took the gameplay of modern-day “Final Fantasy” and combined it with the exploration of “Horizon Zero Dawn?” You’d get something like “ Forspoken.” The game follows a young woman named Frey from New York as she suddenly gets whisked away into a new world called Athia, filled with magic and dragons.
